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Découvrez Maskmaker, maintennt porté sur Meta Quest 2 !
VIRAL is a gamified narrative VR experience, co-produced by IKO and Les Films de la capitaine, and co-written by Stéphanie Doncker and Amaury Campion, which tells the story of Luna, a young teenager who is bullied by her classmates.
Incarna Studios was in charge of pre-production of this experience, combining narrative and playful interaction.
Case study
Viral - The project
VIRAL dealing with a difficult subject, it required an alliance and a perfect balance between narrative, emotion and fun.
Incarna Studios' work
Incarna Studios supported the authors, thanks to our direct and regular exchanges.
We were in charge of the pre-production phase, which ended with the creation of a playable slice vertical.
Once again, it's a collaboration between our three divisions (Programming, Art, Game Design) that enabled us to create this experience:
Art Side :
- Determining the ‘paper’ style Art Direction.
- Production of Concept Art and Storyboard.
- Environment and character modelling.
- Creation of VFX.
Programming and Game Design Side
- Creation of Gameplay systems
- Creation of a moving system
- Integration and calibration of the sound.
- Intégration de notre système de scénario modulable grâce à nos outils internes
The aim was to get as close as possible to what the authors imagined and the emotions they wanted to evoke in the player!